Airplanes Games
Source(www.google.com.pk)
Here is a list of modern day simulators released in the market for various consoles and PCs. The list below must include games which use real-life technology such as aircraft, space craft, seacraft, rotorcraft, land and/or hovercrafts released on PC, Portable and Console games. The list includes water, land and air based simulators. Programs with realistic physics and maneuvering in flightsims are considered as training simulators and fall under simulation. Arcade simulators which have impossible maneuverability and unrealistic controls or weapons are considered fictional. Action simulators also known as realistic simulators integrated with action and adventure storyboards are simply considered as simulators.
IL-2 Sturmovik (Ил-2 Штурмовик) is a 2001 World War II combat flight simulator video game and is the first installment in the IL-2 Sturmovik series. The release focused on the air battles of the Eastern Front.[1][2] It was named after the Soviet Ilyushin Il-2 ground-attack fighter, which played a prominent role in this theatre and is the single most produced military aircraft design to date.[3] Along with its sequels, IL-2 Sturmovik is considered one of the leading World War II flight simulators.[4]
The game featured 31 flyable planes and additional 40 non-flyable planes (available as opponents). One could play as Australia, France, Finland, Germany, Hungary, Italy, Japan, the Netherlands, New Zealand, Poland, Romania, Slovakia, the United Kingdom, the USA, and the USSR.
The game included a multi-player feature which supports up to 100 players online over the internet. Free internet services such as Xfire, Hyperlobby, and The All-Seeing Eye, were used for setting up online game sessions.
History[edit]
The game was developed by 1C: Maddox Games and published by 1C in Russia and Ubisoft in the rest of the world, for Windows on November 18, 2001.
Sequels and subsequent development[edit]
See also: IL-2 Sturmovik (video game series)
The game saw the release of a number of add-ons and sequels since its initial release, with some of the sequels including the entirety of the original release's content.
The game is currently distributed as the IL-2 Sturmovik: 1946 pack. The latest edition that includes all sequels and patches is version 4.11, which brings the number of available flyable aircraft up to 79 and the number of maps to 41. IL-2 Sturmovik is the flight simulator video game longest supported by its developer with the demo released in 2001 and the latest patch including new planes, maps and other features released in January 2012.
Recently patches 4.12 and 4.12.1 were released.[5]
The game is housed in a custom cabinet that includes two sets (one set per player) of three control buttons (up, down, and fire). The game PCB is composed of discrete technology with game sprites stored in ROM. There is an undocumented option available that switches the planes into UFOs. Pin 14 of the 003127 IC — a PROM located at grid location K1 — is tied to ground, but also has a pullup resistor. Cutting the ground trace causes address bit A4 to be pulled high, selecting the UFO data. A jumper can be installed to easily switch back and forth between planes and UFOs.[2]
The vertically set monitor is a black and white Motorola XM501.[3]
Care must be taken when choosing towns to build moneymaker airports in. Under ideal conditions, the best candidates are larger towns in opposite corners of the map. The larger the town, the more passengers that will be supplied. Multiple towns close to each other (within the maximal station spread of 64) are ideal. The farther the distance, the greater the earnings per trip. Always remember to communicate with your fellow coop players about where to build moneymaker airports. Without communication we could end up with two players building two airports in the same city, an unnecessary expense at the only time in the game when money is tight. Start with two airports, often this will be expanded to four as income becomes steady.
[edit] Building the Airports
Once towns have been chosen, build the airports on a flat area nearby. Avoid demolishing town buildings and avoid teraforming as much as possible. Use drive through road stops or 1x1 rail station tiles to walk the station to the towns. This practice in generally discouraged in most final networks, but works well for moneymakers. Even small airports works well as it doesn't take large numbers of airplanes to generate the required income. Crashes are disabled, so large airplanes can be used there as well. As distance between airports is calculated based on the station signs, it can be useful to begin station building with a rail tile as far away from the other airport as possible.
[edit] Buying the Airplanes
When choosing airplanes for the moneymaker, look for high speed (9xx km/h if available) and capacity. Usually, running costs are not an issue. It is also important not to buy too many planes to begin with. If we spend all our money before the first plane reaches it's destination, we could end up going bankrupt.
[edit] Completion of the Moneymaker
Once income has stabilized and the loan has been repaid, the moneymaker stage of the game is finished, and the planning stage begins. The moneymaker will continue to earn money until the final network is planned, chosen, built, and begins making money itself. At this point the moneymaker is generally dismantled as it it no longer needed.
[edit] Communication is Vital
At game start there are generally a lot of players connected waiting to create a plan for the final network. You are welcome to help build the moneymaker, but please remember to use the in-game chat to communicate with the other players. Without communication, several players could end up trying to do the same thing, and this can lead to confusion and wasting money at the only time when we need to be worried about cash levels. Please be patient about creating your plan.
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