Saturday 3 August 2013

Airplane Travel

Airplane Travel

Source(www.google.com.pk)
The Travel Air Manufacturing Company was an aircraft manufacturer established in Wichita, Kansas in the United States in January 1925 by Clyde Cessna, Walter Beech, and Lloyd Stearman.
The company initially built a series of sporting and training open-cockpit biplanes, including the Model A, Model B, Model BH, and Model BW. (renumbered so that A = 1000, B = 2000, BH = 3000, BW = 4000). Other types included the 5000 and 6000 high wing cabin monoplanes and the CW / 7000 mailplane.
The A differed in some minor details such as lacking the overhanging Fokker style ailerons that gave the rest of the series the nickname Wichita Fokker (not present on all of the later models though), while the B, BH and BW differed only in the engine installed - the A and B had a Curtiss OX-5, the BH had a Hispano Suiza V-8, the BW had a Wright radial (of various types) though other radials would be installed later (especially after it became the 4000). Aside from the Wichita Fokkers seen in such movies as Howard Hughes' Hell's Angels, likely the most famous of the open cockpit biplanes was N434N, a D4D (the ultimate derivative of the BW) painted in Pepsi colours for airshow and skywriting use which survives in the National Air & Space Museum's Udvar-Hazy annex. A second, backup D4D, N434P, used by Pepsi in later years to supplement and fill-in for the original aircraft, is housed in the Hiller Aviation Museum in San Carlos, California. N434P is the aircraft pictured at right.
The Travel Air 5000 was a Clyde Cessna designed aircraft ordered in small numbers for National Air Transport. Two were custom built long range endurance aircraft similar in concept to Charles Lindbergh's Spirit of St. Louis. Woolaroc, flown by Art Gobel won the disastrous Dole Air Race from Oakland, California to Hawaii in which the majority of contestants disappeared at sea or otherwise died attempting the crossing.[1]
Travel Air then produced the model 6000, a five or six-seat high-wing cabin monoplane intended for airline use, and for very wealthy private owners. In 1928, National Air Transport operated the Type 6000 on their mail and passenger routes from Chicago to Dallas, Kansas City and New York.[2] Two Travel Air 6000 were purchased by the Paraguayan government during the Chaco War (1932–1935) for the Transport Squadron of its Air Arm. These planes belonged to TAT with the registrations NC624K (c/n 6B-2011) and NC9815 (c/n 6B-1029); They received the military serials T-2 and T-5 (later reserialled as T-9). The planes were intensively used during the conflict as air ambulances. They both survived the war and continued flying in the Air Arm. In 1945, they were transferred to the first Paraguayan Airline, Líneas Aéreas de Transporte Nacional (LATN) and received the civil registrations ZP-SEC and ZP-SED. They were withdrawn from use in 1947.
The CH or 7000 found little success but ended up in Alaska as an early bushplane with an enclosed cabin for the cargo or passengers. Unfortunately the pilot was not given the protection of the cabin but sat behind it in an open cockpit.
Travel Air was also responsible for a series of very successful racing aircraft, which due to Travel Air being extremely secretive, were named Mystery Ships by the press. The Mystery Ships dominated the racing circuit for several years and had the distinction of being faster than anything the US military had on strength. Its renown led to one example being sold to the Italians which inspired the design of a racing aircraft and the Breda Ba.27 fighter.
The company was forced into liquidation in August 1929 by the drop in sales caused by the Great Depression. The company's assets were purchased by the Curtiss-Wright corporation,[3] which continued to manufacture some of the Travel Air designs though they were renumbered again so that the 4000 became the 4, the 6000 became the 6. Additional types that had been close to production number from 8 to 16 were built while under Curtiss-Wright management such as the Curtiss-Wright CW-12. which in various marks was sold to several South American countries.
One of the founders of Travel Air was Walter H. Beech who quit shortly after it was amalgamated into Curtiss Wright and later formed the Beechcraft company where he would continue the numbering sequence with the Beechcraft 17 Staggerwing.
Powder Puff Derby[edit source | editbeta]

In August 1929, the first Women's Air Derby was held. Of the 20 entrants in the Women's Air Derby, otherwise known as "the Powder Puff Derby", seven flew Travel Airs and it was Louise Thaden who won the Santa Monica, Calif., to Cleveland race. Opal Kunz finished eighth. The other five Travel Airs were flown by Pancho Barnes, Claire Fahy, Marvel Crosson, Mary von Mack and Blanche Noyes.
That there was overt sexism shown against this group of women was obvious from the first. One of the odd qualifications was that the aircraft would have to have horsepower “appropriate for a woman.” Opal Kunz was told her airplane was too fast for a woman to handle, and had to get another aircraft or stay out of the race. “…Though Opal Kunz owned and flew her own 300 horse power Travel Air, it was disallowed since it was deemed by the judges to be “too fast for a woman to fly.” With $25,000.00 in prize money at stake, she bought a lower powered Travel Air to race with.”[4]

On most modern airlines, flying standby occurs when a passenger travels on a flight without a prior reservation for that specific flight. There are two circumstances in which passengers typically fly standby. First, a missed flight may require a passenger to fly standby on the next flight to the same destination, as he or she now lacks a reservation. Secondly, a passenger may arrive at the airport early (whether accidentally or on purpose) and wish to take an earlier flight listed for that day. He or she will then attempt to travel standby on the earlier flight, and failing that, proceed to take his or her booked flight. This is referred to in the industry as "go-show".
Standby can also occur for upgrades. Many airlines (particularly in the United States) give free space available domestic upgrades to First Class for their elite tier fliers. If first class sells out or upgrades full with higher-tiered passengers, elite fliers can standby for a first class seat, should one open up due to a cancellation, no-show, misconnect, irregular operations or an equipment change. If a passenger clears for an upgrade, they may be given new boarding passes at the gate. Some airlines, such as Delta and United, have gateside monitors that show the upgrade (as well as general) standby list, and will also announce when First Class checks in full (i.e., no further upgrades will be given).
History[edit source | editbeta]

Airline employees and some of their family and friends may also travel standby, often at discounted fares or free of charge. They usually have lower priority than regular passengers and are only allocated a seat after all passengers paying a regular fare have been allocated seats. It can even happen that an employee traveling standby takes his or her seat on the aircraft, but is then asked to vacate it to make way for a regular passenger.
Travelers get themselves onto the standby list by speaking to a ticket agent or a gate agent. Almost always, this must occur in person at the airport, and not over the phone. When the flight is boarding, any unclaimed or available seats will be given to those passengers on the standby list, who must wait at the gate to be called. Any passengers on the list who are not given seats are rolled into the standby list for the next flight. Passengers on the standby list are typically given priority based on how much they paid for their tickets and their relative status in the airline's frequent flyer program.
A person who paid full fare will have higher priority than someone who purchased a 21-day advance fare[citation needed]. Some low-cost carriers, Southwest Airlines in particular, have policies that only allow full fares to standby. This means that if one purchased a discounted airfare, like a web-only fare or 14-day advance ticket, one would be ineligible to fly standby unless he or she upgraded his or her ticket to a full-fare (unless the original Southwest Airlines flight is delayed, in which case no upgrade would be necessary).[citation needed]
While standby for earlier flights began as a free service on many airlines, as of April 2010, most US airlines charge for unconfirmed standby, with a USD 50-75 fee being standard.[citation needed] Currently, United Airlines charges a USD 75 fee for standby travel to all passengers except passengers on full fare tickets, 1K passengers, Global Services passengers and premium cabin passengers. American Airlines restricts free standby to passengers who have elite status or fully refundable tickets, and charges a USD 75 fee for all other passengers who wish to secure a confirmed standby seat within 12 hours of their desired flight time.[1] In all cases, distressed passengers,

Airplane Travel

Airplane Travel

Airplane Travel

Airplane Travel

Airplane Travel

Airplane Travel

Airplane Travel

Airplane Travel

Airplane Travel

Airplane Travel

Airplane Travel

RTF R.C Airplanes

RTF R.C Airplanes

Source(www.google.com.pk)
A radio-controlled (model) aircraft (often called RC aircraft or RC plane) is a small flying machine that is controlled remotely by an operator on the ground using a hand-held radio transmitter. The transmitter communicates with a receiver within the craft that sends signals to servomechanisms (servos) which move the control surfaces based on the position of joysticks on the transmitter. The control surfaces, in turn, affect the orientation of the plane.
Flying RC aircraft as a hobby has been growing worldwide with the advent of more efficient motors (both electric and miniature internal combustion or jet engines), lighter and more powerful batteries and less expensive radio systems. A wide variety of models and styles is available.
Scientific, government and military organizations are also utilizing RC aircraft for experiments, gathering weather readings, aerodynamic modeling and testing, and even using them as drones or spy planes.
The earliest examples of electronically guided model aircraft were hydrogen-filled model airships of the late 19th century. They were flown as a music hall act around theater auditoriums using a basic form of spark-emitted radio signal.[2] In the 1920s, the Royal Aircraft Establishment of Britain built and tested the pilotless Larynx, a monoplane with a 100-mile (160 km) range. It was not until the 1930s that the British came up with the Queen Bee, a gunnery target version of the de Havilland Tiger Moth, and similar target aircraft. Radio control systems for model aircraft were developed in the late 1940s and early 1950s by English enthusiasts such as Howard Boys, who patented his 'Galloping Ghost' system of proportional control and became a regular contributor to Aeromodeller on the topic.[3]
In the United States, two pioneers in the field of controlling model planes by radio were Ross Hull and Clinton DeSoto, officers of the American Radio Relay League. During 1937, these two men successfully built and flew several large R/C gliders in the first public demonstration of controlled flights, in the course of which their sailplanes made more than 100 flights. A scheduled R/C event at the 1937 National Aeromodeling Championships attracted six entrants: Patrick Sweeney, Walter Good, Elmer Wasman, Chester Lanzo, Leo Weiss and B. Shiffman, Lanzo winning with the lightest (6 pounds) and simplest model plane, although his flight was rather erratic and lasted only several minutes. Sweeney and Wasman both had extremely short (5-second) flights when their aircraft took off, climbed steeply, stalled and crashed. Sweeney, however, had the distinction of being the first person to attempt a R/C flight in a national contest. The other three entrants were not even able to take off, although Good, with his twin brother William, persisted with developing R/C systems, culminating in first placings in the 1940 US Nationals and again after the end of World War II, in 1947. Their historic R/C model airplane, which they named the “Guff,” was presented to the National Air and Space Museum in Washington, D.C., in May, 1960, where it can be seen today.[4]
Types[edit source | editbeta]

There are many types of radio-controlled aircraft. For beginning hobbyists, there are park flyers and trainers. For more advanced pilots there are glow plug engine, electric powered and sailplane aircraft. For expert flyers, jets, pylon racers, helicopters, autogyros, 3D aircraft, and other high-end competition aircraft provide adequate challenge. Some models are made to look and operate like a bird instead. Replicating historic and little known types and makes of full-size aircraft as "flying scale" models, which are also possible with control line and free flight types of model aircraft, actually reach their maximum realism and behavior when built for radio control flying.
Radio control scale aircraft modeling[edit source | editbeta]


This Kyosho "Phantom 70" biplane is a semi-scale replica of a class winner and record holder from the 2007 Reno Air Races. In this example, the fuselage with its complex curves as well as the engine cowl, wheel pants and wing struts are rendered in fiberglass. The wings and horizontal stabilizer are traditional balsa/plywood construction
Perhaps the most realistic form of aeromodeling, in its main purpose to replicate full-scale aircraft designs from aviation history, for testing of future aviation designs, or even to realize never-built "proposed" aircraft, is that of radio control scale aeromodeling, as the most practical way to re-create "vintage" full-scale aircraft designs for flight once more, from long ago. RC Scale model aircraft can be of any type of steerable airship lighter-than-air (LTA) aviation craft, or more normally, of the heavier-than-air fixed wing glider/sailplane, fixed-wing single or multi-engine aircraft, or rotary-wing aircraft such as autogyros or helicopters.
Full-scale aircraft designs from every era of aviation, from the "Pioneer Era" and World War I's start, through to the 21st century, have been modeled as radio control scale model aircraft. Builders of RC Scale aircraft can enjoy the challenge of creating a controllable, miniature aircraft that merely "looks" like the full scale original in the air with no "fine details", such as a detailed cockpit, or seriously replicate many operable features of a selected full scale aircraft design, even down to having operable cable-connected flight control surfaces, illuminated navigation lighting on the aircraft's exterior, realistically retracting landing gear, etc. if the full-sized aircraft possessed such features as part of its design.
Various scale sizes of RC scale aircraft have been built in the decades since modern digital-proportional, miniaturized RC gear came on the market in the 1960s, and everything from indoor-flyable electric powered RC Scale models, to "giant scale" RC Scale models, in scale size ranges that usually run from 20% to 25%, and upwards to 30 to 50% size of some smaller full scale aircraft designs, that can replicate some of the actual flight characteristics of the full scale aircraft they are based on, have been enjoyed, and continue to be built and flown, in sanctioned competition and for personal pleasure, as part of the RC scale aeromodeling hobby.
Sailplanes and gliders[edit source | editbeta]


F3A Pattern Ship - ZNline Alliance by CPLR


Shinden by Bryan Hebert
Main article: radio-controlled glider
Gliders are planes that do not typically have any type of propulsion. Unpowered glider flight must be sustained through exploitation of the natural lift produced from thermals or wind hitting a slope. Dynamic soaring is another popular way of providing energy to gliders that is becoming more and more common. However, even conventional slope soaring gliders are capable of achieving speeds comparable with similar sized powered craft. Gliders are typically partial to slow flying and have high aspect ratio, as well as very low wing loading (weight to wing area ratio). 3-channel gliders which use only rudder control for steering and dihedral or polyhedral wing shape to automatically counteract rolling are popular as training craft, due to their ability to fly very slowly and high tolerance to error.
Powered gliders have recently seen an increase in popularity. By combining the efficient wing size and wide speed envelope of a glider airframe with an electric motor, it is possible to achieve long flight times and high carrying capacity, as well as glide in any suitable location regardless of thermals or lift. A common method of maximising flight duration is to quickly fly a powered glider upwards to a chosen altitude and descending in an unpowered glide. Folding propellers which reduce drag (as well as the risk of breaking the propellor) are standard. Powered gliders built with stability in mind and capable of aerobatics, high speed flight and sustained vertical flight are classified as 'Hot-liners'. 'Warm-liners' are powered craft with similar abilities but less extreme thrust capability. Many powered beginner craft are based upon or considered borderline gliders.
To avoid ambiguity, unpowered gliders are typically referred to as 'slope soarers' or 'thermal soarers' respectively.
Jets[edit source | editbeta]
Jets tend to be very expensive and commonly use a micro turbine or ducted fan to power them. Most airframes are constructed from fiber glass and carbon fiber. For electric powered flight which are usually powered by electric ducted fans, may be made of styrofoam. Inside the aircraft, wooden spars reinforce the body to make a rigid airframe . They also have kevlar fuel tanks for the Jet A fuel that they run on. Most micro turbines start with propane, burn for a few seconds before introducing the jet fuel by solenoid. These aircraft can often reach speeds in excess of 320 km/h (200 mph). They require incredibly quick reflexes and very expensive equipment, so are usually reserved for the expert.
In the U.S.A the FAA heavily regulates flying of such aircraft to only approved AMA Academy of Model Aeronautics sites, in where certified turbine pilots may fly. Also, the AMA requires model aviation enthusiasts who wish to operate miniature gas turbine powered RC model aircraft, to be certified in the operation of the type of gas turbine engine, and all aspects of safety in operating such a turbine-powered model aircraft, that they need to know in flying their model.[1]. Some military bases allow such high tech aircraft to fly within limited airspace such as Kaneohe Marine base in Hawaii, and Whidbey Island NAS in Washington State.
An average turbine aircraft will cost between $150–$10,000 with more than $20,000 all-up becoming more common. Many manufactures sell airframes such as Yellow Aircraft and Skymaster. Turbines are produced from The Netherlands (AMT)to Mexico (Artes Jets). The average microturbine will cost between $2500 and $5000 depending on engine output. Smaller turbines put out about 12 lbf (53 N) of thrust, while larger microturbines can put out as much as 45 lbf (200 N) of thrust. Radio control jets require an on board FADEC (Full Authority Digital Engine Control) controller, this controls the turbine, just like a larger turbine. RC Jets also require electrical power. Most have a lithium polymer (LiPo) battery pack at 8-12 volts that control the FADEC. There is also a LiPo for the onboard servos that control ailerons, elevator, rudder, flaps and landing gear.
Of much less complexity are the types of RC jet aircraft that actually use an electric motor-driven ducted fan instead to power the aircraft. So called "EDF" models can be of much smaller size, and only need the same electronic speed contoller and rechargeable battery technology as propeller-driven RC electric powered aircraft use.
Pylon racers[edit source | editbeta]
Racers are small propeller-driven aircraft that race around a 2, 3, or 4 pylon track. They tend to be hard to see and can often go over 240 km/h (150 mph), though some people do pylon races with much slower aircraft. Although several different types of aircraft are raced across the world, those flown primarily in the US are; Q500 (424 or ARPRA, and 428), and Q40. 424 is designed as a starting point into the world of pylon racing. Inexpensive (under $200 for the airframe) kits with wing areas of 3,200 square centimetres (500 sq in) are flown with .40 size engines that can be purchased for less than $100. The goal is for the planes to be not only inexpensive, but closely matched in performance. This places the emphasis on good piloting. APRA is a version of 424 with specific rules designed for consistency. 428 aircraft are similar to 424 in appearance. The difference is in engine performance and construction. The planes are primarily made of fiberglass with composites used at high load points. Wings are often hollow to save weight. (All aircraft must meet a minimum weight. A lighter wing moves more of the weight closer to the center of gravity. This requires less control deflection and its resulting drag to change the planes attitude.) They also use .40 cu in size engines but unlike 424 they are much more expensive. They have been designed to put out the maximum amount of power at a specific RPM using a specific fuel. Nelson manufactures the most predominantly used engine. Speeds are very fast in this class with planes capable of reaching 290 km/h (180 mph). Q40 is the highpoint of pylon racing, as their aircraft resemble full-size race planes. They are not limited to the simple shapes that Q500 planes are, which have much cleaner aerodynamics and less wing area. They use the same basic Nelson engine used in 428, but the engine is tuned to turn a much smaller prop at a much higher rpm. The planes accelerate much more slowly than 428, but their clean airframes allow them to reach higher speeds, and maintain them around the turns. These planes can fly in excess of 320 km/h (200 mph) on the course. Because of their limited wing area however, Q40 planes must fly a larger arc around the pylons to conserve energy. Although faster, they ultimately fly a larger course. Ironically the best times for a 10 lap 3 pylon Q40 race are very close to the same in 428.
Helicopters[edit source | editbeta]
Main article: radio-controlled helicopter
Radio-controlled helicopters, although often grouped with RC aircraft, are in a class of their own because of the vast differences in construction, aerodynamics and flight training. Hobbyists will often venture from planes, to jets and to helicopters as they enjoy the challenges, excitement and satisfaction of flying. Some radio-controlled helicopters have photo or video cameras installed and are used for aerial imaging or surveillance. Newer "3d" radio control helicopters can fly inverted with the advent of advanced swash heads, and servo linkage that enables the pilot to immediately reverse the pitch of the blades, creating a reverse in thrust.
Flying bird models, or ornithopters[edit source | editbeta]
Some RC models take their inspiration from nature. These may be gliders made to look like a real bird, but more often they actually fly by flapping wings. Spectators are often surprised to see that such a model can really fly. These factors as well as the added building challenge add to the enjoyment of flying bird models, though some ARF (almost-ready-to-fly) models are available. Flapping-wing models are also known as ornithopters, the technical name for an aircraft whose driving airfoils oscillate instead of rotate.
Toy-class RC[edit source | editbeta]
Since about 2004, new, more sophisticated toy RC airplanes, helicopters, and ornithopters have been appearing on toy store shelves. This new category of toy RC distinguishes itself by:
Proportional (vs. "on-off") throttle control which is critical for preventing the excitation of phugoid oscillation ("porpoising") whenever a throttle change is made. It also allows for manageable and steady altitude control and reduction of altitude loss in turns.
LiPo batteries for light weight and long flight time.
EPP (Expanded Polypropylene) foam construction making them virtually indestructible in normal use.
Low flying speed and typically rear-mounted propeller(s) make them harmless when crashing into people and property.
Stable spiral mode resulting in simple turning control where "rudder" input results in a steady bank angle rather than a steady roll rate.
As of 2013, the toy class RC airplane typically has no elevator control. This is to manage costs, but it also allows for simplicity of control by unsophisticated users of all ages. The downside of lack of elevator control is a tendency for the airplane to phugoid. To damp the phugoid oscillation naturally, the planes are designed with high drag which reduces flight performance and flying time. The lack of elevator control also prevents the ability to "pull back" during turns to prevent altitude loss and speed increase.
Costs range from 20 to 40 USD. Crashes are common and inconsequential. Throttle control and turning reversal (when flying toward the pilot) rapidly become second-nature, giving a significant advantage when learning to fly a more costly hobby class RC aircraft.
3D flight[edit source | editbeta]



Model of an mx2, a 3D aerobatic aircraft with a wingspan of 121 cm.
3D flight is a type of flying in which model aircraft have a thrust-to-weight ratio of more than 1:1 (typically 1.5:1 or more), large control surfaces with extreme throws, low weight compared to other models of same size and relatively low wing loadings.
These elements allow for spectacular aerobatics such as hovering, 'harriers', torque rolling, blenders, rolling circles, and more; maneuvers that are performed below the stall speed of the model. The type of flying could be referred to as 'on the prop' as opposed to 'on the wing', which would describe more conventional flight patterns that make more use of the lifting surfaces of the plane.
3D has created a huge market for electric indoor 'profile' types similar to the Ikarus 'Shockflyers' designed to be able to fly inside a gym or outside in little wind. These generally make use of small brushless motors (often outrunners, but also geared inrunners) and lithium polymer batteries. There are also many larger 3D designs designed for two and four stroke glow engines, two stroke gas engines and large electric power systems. The most common and which most pilots describe as the best size of a 3D plane is a 40%/150cc class.
Video piloting (first-person view)[edit source | editbeta]

First-person view (FPV) flight is a type of remote-control flying that has grown in popularity in recent years. It involves mounting a small video camera and television transmitter on an RC aircraft and flying by means of a live video down-link, commonly displayed on video goggles or a portable LCD screen. When flying FPV, the pilot sees from the aircraft's perspective, and does not even have to look at the model. As a result, FPV aircraft can be flown well beyond visual range, limited only by the range of the remote control and video transmitter. Video transmitters typically operate at a power level between 200 mW and 1500 mW. The most common frequencies used for video transmission are 900 MHz, 1.2 GHz, 2.4 GHz, and 5.8 GHz.[5] Specialized long-range UHF control systems operating at 433 MHz (for amateur radio licensees only) or 869 MHz[5] are commonly used to achieve greater control range, while the use of directional, high-gain antennas increases video range. Sophisticated setups are capable of achieving a range of 20–30 miles or more.[6]
A basic FPV system consists of a camera, video transmitter, video receiver, and a display. More advanced setups commonly add in specialized hardware, including on-screen displays with GPS navigation and flight data, stabilization systems, and autopilot devices with "return to home" capability—allowing the aircraft to fly back to its starting point on its own in the event of signal loss. On-board cameras can be equipped with a pan and tilt mount, which when coupled with video goggles and "head tracking" devices creates a truly immersive, first-person experience, as if the pilot was actually sitting in the cockpit of the RC aircraft.[5]
Both helicopters and fixed-wing RC aircraft are used for FPV flight. The most commonly chosen airframes for FPV planes are larger models with sufficient payload space for the video equipment and large wings capable of supporting the extra weight. Pusher-propeller planes are preferred so that the propeller is not in view of the camera. "Flying wing" designs are also popular for FPV, as they provide the best combination of large wing surface area, speed, maneuverability, and gliding ability. FPV aircraft are frequently used for aerial photography and videography, and many videos of FPV flights can be found on popular video sites such as YouTube and Vimeo.
In the United States, the Academy of Model Aeronautics' own safety code forbids the pilot of the model from observing its flight solely with onboard video, requiring the modeler to strictly use their own natural vision, only augmented by corrective eyewear when prescribed, throughout the flight to observe and safely control the model.[7]
Types of kits and construction[edit source | editbeta]

There are various ways to construct and assemble an RC aeroplane. Various kits are available, requiring different amounts of assembly, different costs and varying levels of skill and experience.
Some kits can be mostly foam or plastic, or may be all balsa wood. Construction consists of using formers and longerons for the fuselage, and spars and ribs for the wings and tail surfaces. More robust designs often use solid sheets of wood to form these structures instead, or might employ a composite wing consisting of an expanded polystyrene core covered in a protective veneer of wood, often obechi. Such designs tend to be heavier than an equivalent sized model built using the traditional method, and would be much more likely to be found in a power model than a glider. The lightest models are suitable for indoor flight, in a windless environment. Some of these are made by bringing frames of balsa wood and carbon fiber up through water to pick up thin plastic films, similar to rainbow colored oil films. The advent of "foamies," or craft injection-molded from lightweight foam and sometimes reinforced with carbon fiber, have made indoor flight more readily accessible to hobbyists. "Crash proof" EPP (Expanded Polypropylene) foam planes are actually even bendable and usually sustain very little or no damage in the event of an accident, even after a nose dive. Some companies have developed similar material with different names, such as AeroCell or Elapor.
The late 1980s saw a range of models from the United States company US AirCore cleverly using twinwall polypropylene material. This double skinned 'Correx' or 'Coroplast' was commonly used in advertising and industry, being readily available in flat sheet form, easily printed and die cut. Models were pre-decorated and available in ARTF form requiring relatively straightforward, interlocking assembly secured with contact adhesive. The material thickness (usually 3~6mm) and corresponding density meant that models were quite weighty (upwards of 5 lb or 2 kg) and consequently had above average flying speeds. The range were powered using a clever (interchangeable) cartridge motor mount designed for the better, more powerful 0.40 cu in (6.6 cm³) glow engines. Aircore faded from the scene around the Millennium.
Coincidently this is when the material was used experimentally by Mugi - the small tough delta glider was invented. This rapidly developed into a high performance design - the Mugi Evo. Popular worldwide as the plans were immediately launched freely on the internet. Any grade or thickness of the material can be used by appropriate scaling. However the optimum material is twinwalled polypropylene sheet in 2mm thickness and at 350gsm (density)
Amateur hobbyists have more recently developed a range of new model designs utilizing the corrugated plastic or "Coroplast" material. These models are collectively called "SPADs" which stands for Simple Plastic Airplane Design. Fans of the SPAD concept tout increased durability, ease of building, and lower priced materials as opposed to balsa models, sometimes (though not always) at the expense of greater weight and crude appearance.
Flying models have to be designed according to the same principles as full-sized aircraft, and therefore their construction can be very different from most static models. RC planes often borrow construction techniques from vintage full-sized aircraft (although they rarely use metal structures).
Ready to fly[edit source | editbeta]


ParkZone P-51D Mustang
Main article: Ready to Fly (radio control)
Ready to fly (or RTF) planes come as pre-assembled kits that usually only require wing attachment or other basic assembly. Typically, everything that is needed is already in the kit. RTF planes can be up in the air in just a few minutes and have all but eliminated assembly time (at the expense of the model's configuration options.) Among traditional hobbyist builders, RTF models are a point of controversy, as many consider model assembly, fabrication and even design as integral to the hobby.
Almost ready to fly[edit source | editbeta]
Main article: Almost Ready to Fly


This Great Planes Supermarine Spitfire LF Mk XII wears the markings of the 222 Squadron and is an example of an almost ready to fly model
Almost ready to fly (or ARF or ARTF) kits are similar to RTF kits; however usually require more assembly and sometimes basic construction. The average ARF aircraft can be built with less than four hours of labor, versus 20–50+ hours (depending on detail and desired results) for a traditional kit aircraft. The fuselage and appendages are normally already constructed. The kit will usually require separate purchase and installation of servos, choice of motor (petrol (gasoline), glow fuel, or electric), speed controller (electric) and occasionally control rods. This is an advantage over RTF kits, as most model aircraft enthusiasts already own their equipment of choice, and only desire an airframe.
Balsa kit[edit source | editbeta]
Balsa kits come in many sizes and skill levels. The balsa wood may either be cut with a die-cut or laser. Laser cut kits have a much more precise construction and much tighter tolerances, but tend to cost more than die-cut kits.
The kit usually contains most of the raw material needed for an unassembled plane, a set of (sometimes elaborate) assembly instructions, and a few spare parts to allow for builder error. Assembling a model from plans or a kit can be very labor-intensive. In order to complete the construction of a model, the builder typically spends many hours assembling the frame, covering it, and polishing/refining the control surfaces for correct alignment. The kit does not include necessary tools, and these have to be purchased separately. A single overlooked error during assembly could compromise the model's airworthiness, leading to a crash that destroys the model.
Smaller balsa kits will often come complete with the necessary parts for the primary purpose of non-flying modeling or rubber band flight. These kits will usually also come with conversion instructions to fly as glow (gas powered) or electric and can be flown free-flight or radio-controlled. Converting a kit requires additional and substitution parts to get it to fly properly such as the addition of servos, hinges, speed controls, control rods and better landing gear mechanisms and wheels.
Many kits will come with a tissue paper covering that then gets covered with multiple layers of plane dope which coats and strengthens the fuselage and wings in a plastic-like covering. It has become more common to cover planes with heat-shrinking plastic films backed with heat-sensitive adhesive. These films are generally known as 'iron-on covering' since a hand-held iron allows the film to be attached to the frame; a higher temperature then causes the film to tighten. This plastic covering is more durable and makes for a quick repair. Other varieties of heat shrinkable coverings are also available, that have fibrous reinforcements within the plastic film, or are actual woven heat shrinkable fabrics.
It is common to leave landing gear off smaller planes (roughly 36" or smaller) in order to save on weight, drag and construction costs. The planes can then be launched by hand-launching, as with smaller free-flight models, and can then land in soft grass. Flute board or Coroplast can be used in place of Balsa Wood.
From plans or scratch[edit source | editbeta]
Planes can be built from published plans, often supplied as full-sized drawings with included instructions. Parts normally need to be cut out from sheet wood using supplied templates. Once all of the parts have been made, the project builds up just like another kit. A model plane built from scratch ends up with more value because you created the project from the plans. There is more choice of plans and materials than with kits, and the latest and more specialized designs are usually not available in kit form. The plans can be scaled to any desired size with a computer or copy machine, usually with little or no loss in aerodynamic efficiency.
Hobbyists that have gained some experience in constructing and flying from kits and plans will often venture into building custom planes from scratch. This involves finding drawings of full-sized aircraft and scaling these down, or even designing the entire airframe from scratch. It requires a solid knowledge of aerodynamics and a plane's control surfaces. Plans can be drawn up on paper or done with CAD software. Many CAD packages exist for the specific purpose of designing planes and perfecting airfoils.

RTF R.C Airplanes

RTF R.C Airplanes

RTF R.C Airplanes

RTF R.C Airplanes

RTF R.C Airplanes

RTF R.C Airplanes

RTF R.C Airplanes

RTF R.C Airplanes

RTF R.C Airplanes

Airplane Seats

Airplane Seats

Source(www.google.com.pk)
Airline cabins are frequently classified as narrow-body if there is a single aisle with seats on either side, or wide-body if there are two aisles with a block of seats between them in addition to the seats on the side.
The number of seats abreast is affected by the aircraft width. On very small aircraft such as the Beechcraft 1900 there are only individual seats on each side of the aisle (1+1 seating). The widest narrow body aircraft such as the Airbus A320 family and Boeing 737 aircraft have six abreast seating in a 3+3 layout. Asymmetrical layouts also exist, examples including the Embraer Regional Jet which has 1+2 seating while the Douglas DC-9 aircraft typically features 2+3 seating.
On wide body-aircraft the center block of seats between the aisles can have as many as 5 seats on planes like the layout on most McDonnell Douglas DC-10 and some Boeing 777 aircraft, although Boeing recommends the 3+3+3 over the 2+5+2 layout.[4] Very wide planes such as the Boeing 747 or the Airbus A380 have ten seats abreast, typically in a 3+4+3 layout, although this layout is also sometimes used as a high density layout on aircraft normally seating nine abreast, such as the 777 or DC-10.
Window seats are located at the sides of the aircraft, and usually next to a window, although some aircraft have seat rows where there is a window missing. Window seats are preferred by passengers who want to have a view, or a wall which they can lean against. Passengers in seats adjacent to the aisle have the advantage of being able to leave the seat without having to clamber over the other passengers, and having an aisle they can stretch their legs into. If a seat block has three or more seats, there will also be middle seats which are unpopular because the passenger is sandwiched between two other passengers without advantages of either window or aisle seats.[5] Middle seats are typically booked last.[6]
While there are some exceptions, most commercial aircraft seats are forward facing and on military aircraft seats are frequently rearward facing. Southwest Airlines previously offered a few rearward-facings seats on some aircraft but that scheme has now ended. Rearward-facing seats are also common on business jets, to provide a "conference" type layout. British Airways and United Airlines also has rearward-facing seats in its Club World and United Business (Intercontinental Business Class) Cabin. It has been argued that rearward-facing seats are safer because in the event of a crash, the sudden deceleration will propel the passenger into a rearward-facing seat instead of out of it, meaning the force is distributed over the entire seat back, instead of the straps of the seat belt. The argument against such seats has been based on passenger comfort, safety and cost. It could be argued that passengers who desire the natural layout of forward-facing seats may be uncomfortable with a rearward layout. On the safety aspect, the argument has been that during a plane crash, debris, such as luggage, will fly forward in the cabin, quite possibly into the passengers in rearward-facing seats. On the cost aspect, rearward-facing seats need additional strengthening which adds extra weight and therefore higher fuel costs.[7]
Many airlines provide maps of their seating configurations on the various aircraft they fly. BestPlaneSeat.com[8] SeatExpert.com[9] and SeatGuru.com[10] also show seat maps for a wide range of airlines and aircraft, along with descriptions of the best and worst seats on the aircraft.
On 1 September 1972, the boards of the British Overseas Airways Corporation (BOAC) and British European Airways (BEA) were combined under the newly formed British Airways Group. British Airways was established as an airline on 31 March 1974 by the dissolution of BOAC and BEA.[5] Following two years of fierce competition with British Caledonian, the second-largest airline in Britain at the time, the Government changed its aviation policy in 1976 so that the two carriers would no longer compete on long-haul routes.[6]
British Airways and Air France operated the supersonic airliner Aerospatiale-BAC Concorde; the world's first supersonic passenger service first flew in January 1976 from London Heathrow to Bahrain.[7] Services to the US were inaugurated to Washington Dulles airport on 24 May 1976; flights to New York JFK airport started on 22 September 1977. A service to Singapore was also operated in co-operation with Singapore Airlines, as a continuation of the flight to Bahrain.[5] Following the Air France Concorde crash in Paris and a slump in air travel following the September 11 attacks in New York in 2001, it was decided to cease Concorde operations in 2003, after 27 years of service. The final commercial Concorde flight was BA002 from New York JFK to London Heathrow on 24 October 2003.[8]


A British Airways Hawker Siddeley Trident in transitional scheme with BEA livery but with British Airways titles.
In 1981, the airline was instructed to prepare for privatisation by the Conservative Thatcher government. Sir John King, later Lord King, was appointed Chairman, charged with bringing the airline back into profitability. King was credited with transforming the loss-making giant into one of the most profitable air carriers in the world, while many other large airlines struggled.[9] The flag carrier was privatised and was floated on the London Stock Exchange in February 1987.[10] In July 1987, British Airways effected the takeover of Britain's "second" airline, British Caledonian.[11]
The formation of Richard Branson's Virgin Atlantic Airways in 1984 created a competitor for BA. In 1993, the intense rivalry between British Airways and Virgin Atlantic culminated in the former being sued for libel arising from claims and counter claims over a "dirty tricks" campaign by BA against Virgin. British Airways' campaign against Virgin included poaching Virgin Atlantic customers, tampering with private files belonging to Virgin and PR undermining the reputation in the City. Following a libel case, British Airways agreed to pay £110,000 damages to Virgin (and £500,000 to Branson) and £3 million legal costs causing BA management to apologise "unreservedly" for the alleged "dirty tricks" campaign. An action filed in the US in 1993 by Virgin against BA over domination of the trans-Atlantic routes was thrown out in 1999.[12] Six months after the "dirty tricks" campaign, Lord King stepped down as chairman in 1993 and was replaced by former deputy, Colin Marshall, while Bob Ayling took over as CEO.[13]


British Airways' first Concorde at Heathrow Airport on 15 January 1976.
In 1992, British Airways expanded through the acquisition of the financially troubled Dan-Air, giving BA a much larger presence at Gatwick airport. In March 1993, British Asia Airways, a subsidiary based in Taiwan, was formed to operate between London and Taipei. Additionally in 1993, BA purchased a 25% stake in Australian airline Qantas in March, and acquired Brymon Airways in May to form British Airways Citiexpress (later BA Connect).[13] In September 1998, British Airways, along with American Airlines, Cathay Pacific, Qantas, and Canadian Airlines, formed the Oneworld airline alliance. Oneworld began operations on 1 February 1999, and is the smallest airline alliance in the world, behind SkyTeam and Star Alliance.[11]
Benefits under CEO Bob Ayling's leadership included cost savings of £750m and the establishment of budget airline Go in 1998.[14] However, one year on, in 1999, British Airways reported an 84 percent drop in profits, its worst for seven years.[15] In 2000 British Airways and KLM conducted talks on a potential merger, reaching a decision in July to file an official merger plan with the European Commission.[16] The plan fell through in September that year.[17] In March 2000, Ayling was removed from his position and British Airways announced Rod Eddington as his successor; Eddington would make further workforce cuts due to reduced demand following the 11 September attacks in 2001.[8] British Asia Airways ceased operations in 2001 after BA suspended flights to Taipei. Go was sold to its management and the private equity firm 3i in June 2001.[18] BA sold its stake in Qantas in September 2004.[19]
In September 2005, Willie Walsh, former Aer Lingus pilot and Managing Director, became the Chief Executive Officer of the company.[20] In January 2008, BA unveiled its new subsidiary OpenSkies, which takes advantage of the liberalisation of transatlantic traffic rights between Europe and the United States. As of 2013, OpenSkies flies non-stop from Paris to New York's JFK and Newark airports.[21]


British Airways and Iberia merged in January 2011, forming the International Airlines Group, one of the world's largest airlines
On 30 July 2008, British Airways and Iberia, a Spanish fellow Oneworld partner, announced a merger plan; the two airlines would retain their original brands, similar to KLM and Air France in their merger agreement.[22] An agreement to merge was confirmed in April 2010.[23] In July 2010, the European Commission and US Department of Transport permitted the merger and to co-ordinate transatlantic routes with American Airlines.[24][25] On 6 October 2010, the alliance between British Airways, American Airlines and Iberia formally began operations; the alliance generates an estimated £230 million annual cost-saving for BA, in addition to £330 million by the Iberia merge.[26][27]
British Airways ceased trading on the London Stock Exchange on 21 January 2011, after 23 years as a constituent of the FTSE 100 index.[28] On 21 January 2011, British Airways and Iberia merged, resulting in the world's third-largest airline in terms of annual revenue and the second largest airline group in Europe.[23][29] Prior to merging, British Airways owned a 13.5% stake in Iberia, thus it received ownership of 55% of the combined International Airlines Group, Iberia's other shareholders received the remaining 45%.[30]
In September 2010, Willie Walsh, the CEO of IAG, announced that IAG was looking at other airlines; and that a shortlist of twelve possible acquisitions existed.[31] In early November 2011, IAG announced an agreement in principle to purchase British Midland International from Lufthansa.[32] A contract to purchase the airline was agreed on 22 December 2011,[33] and the sale was completed for £172.5 million on 30 March 2012.[34]
British Airways was the airline partner of the London 2012 Olympic Games. On 18 May 2012 it flew the Olympic flame from Athens International Airport to RNAS Culdrose while carrying various dignitaries including Lord Sebastian Coe, Princess Anne, Olympics minister Hugh Robertson and London Mayor Boris Johnson, together with footballer David Beckham.[35]
Corporate affairs[edit source | editbeta]

Overview[edit source | editbeta]


Waterside, the head office of British Airways
British Airways has its head office, Waterside, in Harmondsworth, London Borough of Hillingdon, England.[36] Waterside was completed in June 1998 to replace British Airways' previous head office, Speedbird House, on the grounds of London Heathrow Airport.[37][38]
Operations[edit source | editbeta]
Main articles: British Airways destinations and British Airways franchise destinations
British Airways is the largest airline based in the United Kingdom in terms of fleet size, international flights, and international destinations and was, until 2008, the largest airline by passenger numbers as well. The airline carried 34.6 million passengers in 2008 but easyJet, a rival, low-cost carrier carried 44.5 million passengers that year, passing British Airways for the first time.[39][40] British Airways holds a United Kingdom Civil Aviation Authority Type A Operating Licence, it is permitted to carry passengers, cargo, and mail on aircraft with 20 or more seats.[41]
British Airways' main base is at London Heathrow Airport in west London, England, but it also has a major presence at Gatwick Airport. It also has a base at London City Airport, with a major presence from its subsidiary BA CityFlyer, who are the largest operator from LCY. BA had previously operated a significant hub at Manchester Airport. Manchester operations, and international services outside of London, ceased when the subsidiary, BA Connect, was sold due to a lack of profitability. Passengers wishing to travel internationally with BA either to or from regional UK destinations must now transfer in London.[42] Heathrow airport is dominated by British Airways, due to their ownership of 40% of the slots available at the airport.[43] The majority of BA services operate from Terminal 5, with the exception of some short-haul flights at Terminal 1 and some long-haul flights at Terminal 3.[44]
British Airways serves nearly 150 destinations, including six domestic. It is one of only ten carriers to fly to all six permanently inhabited continents.[45]
Subsidiaries and shareholdings[edit source | editbeta]
BA CityFlyer is a wholly owned subsidiary based at London City Airport, and it flies 14 Embraer 170/190 aircraft and one leased Saab 2000.[46] BA CityFlyer operates from London City Airport to 23 destinations throughout Europe. The airline mostly focuses on the financial market, however has recently grown in the leisure market. This included starting routes to Ibiza and Palma, and began flying to Venice in September 2012.[47] The onboard product is identical to that of the BA Short Haul product from both LHR and LGW.[48]
The former BEA Helicopters was renamed British Airways Helicopters in 1974 and operated passenger and offshore oil support services until it was sold in 1986.[49] Other former subsidiaries include the German airline Deutsche BA from 1997 until 2003 and the French airline Air Liberté from 1997 to 2001.[50][51] British Airways also owned Airways Aero Association, the operator of the British Airways flying club based at Wycombe Air Park, High Wycombe until it was sold to Surinder Arora in November 2007.[52]
South Africa's Comair and Denmark's Sun Air of Scandinavia have been franchisees of British Airways since 1996.[53][54] British Airways obtained a 15% stake in UK regional airline Flybe from the sale of BA Connect in March 2007;[55] BA also owned a 10% stake in InterCapital and Regional Rail (ICRR), the company that managed the operations of Eurostar (UK) Ltd from 1998 to 2010,[56][57] when the management of Eurostar was restructured.


Boeing 757 of OpenSkies landing at Frankfurt Airport
With the creation of an Open Skies agreement between Europe and the United States in March 2008, British Airways started a new subsidiary airline called OpenSkies (previously known as "Project Lauren").[58] The airline started operations in June 2008, and now flies direct from Paris to New York's JFK and Newark airports.[59]
British Airways Limited was established in 2012 to take over the operation of the premium service operated between London City Airport and New York-JFK. BA began the service in September 2009, which uses two Airbus A318s fitted with 32 lie-flat beds in an all business class cabin.[60][61] Flights operate under the numbers previously reserved for Concorde, BA001, BA002, BA003, and BA004.[62][63]
British Airways provides cargo services under the British Airways World Cargo brand. The division has been part of IAG Cargo since 2012, and is the world's twelfth-largest cargo airline based on total freight tonne-kilometres flown.[64] BA World Cargo operates using the main BA fleet, together with three Boeing 747-8 freighter aircraft providing dedicated long-haul services operating under a wet lease arrangement from Global Supply Systems.[65] The division operates an automated cargo centre at London Heathrow Airport and handles freight at Gatwick and Stansted airports.
Industrial relations[edit source | editbeta]
Staff working for British Airways are represented by a number of trade unions, pilots are represented by British Air Line Pilots' Association, cabin crew by British Airlines Stewards and Stewardesses Association (a branch of Unite the Union), while other branches of Unite the Union represent other employees. Bob Ayling's management faced strike action by cabin crew over a £1 billion cost-cutting drive to return BA to profitability in 1997; this was the last time BA cabin crew would strike until 2009, although staff morale has reportedly been unstable since that incident.[66] In an effort to increase interaction between management, employees, and the unions, various conferences and workshops have taken place, often with thousands in attendance.[67]
In 2005, wildcat action was taken by union members over a decision by Gate Gourmet to not renew the contracts of 670 workers and replace them with agency staff; it is estimated that the strike cost British Airways £30 million and caused disruption to 100,000 passengers.[68] In October 2006, BA became involved in a civil rights dispute when a Christian employee was forbidden to wear a necklace baring the cross, a religious symbol.[69] BA's practice of forbidding such symbols has been publicly questioned by British politicians such as former Home Secretary John Reid and former Foreign Secretary Jack Straw.[70][71]
Relations have been turbulent between BA and Unite. In 2007, cabin crew threatened strike action over salary changes to be imposed by BA management. The strike was called off at the last minute, British Airways losing £80 million.[66] In December 2009, a ballot for strike action over Christmas received a high level of support,[72] action was blocked by a court injunction that deemed the ballot illegal. Negotiations failed to stop strike action in March, BA withdrew perks for strike participants.[73] Allegations were made by the Guardian newspaper that BA had consulted outside firms methods to undermine the unions, the story was later withdrawn.[74] A strike was announced for May 2010, British Airways again sought an injunction. Members of the Socialist Workers Party disrupted negotiations between BA management and Unite to prevent industrial action.[75] Further disruption struck when Derek Simpson, a Unite co-leader, was discovered to have leaked details of confidential negotiations online via Twitter.[76]
Destinations[edit source | editbeta]



British Airways and British Airways franchise destinations.
  United Kingdom
  British Airways destinations
  Destinations served only by British Airways franchise
Main article: British Airways destinations
British Airways is one of the few airlines that fly to all six inhabited continents, along with Delta Air Lines, Emirates, Etihad Airways, Korean Air, Qantas, Qatar Airways, Singapore Airlines, South African Airways and United Airlines.
Partnerships and codeshare agreements[edit source | editbeta]
British Airways has codeshare agreements and/or partnerships with the following airlines:[77]
Aer Lingus
Air Berlin
American Airlines
Bangkok Airways
Cathay Pacific
Finnair
Flybe[78]
Iberia
Japan Airlines
LAN Airlines
Loganair
Meridiana Fly
Royal Jordanian
S7 Airlines
WestJet
Fleet[edit source | editbeta]



British Airways 747-400 and 777 aircraft at London Heathrow Terminal 5
With the exception of the Boeing 707 and early Boeing 747 variants from BOAC, the airline as formed in 1972-4 inherited a mainly UK-built fleet of aircraft. The airline introduced the Boeing 737 and Boeing 757 into the fleet in the 1980s, followed by the Boeing 747–400 (British Airways is the largest operator with 55), Boeing 767 and Boeing 777 in the 1990s.[11][13] Boeing-built aircraft for British Airways are allocated the customer code 36, which appears in their aircraft designation as a suffix, such as 737–436, 747–436 and 777–236.[79]
Although British Airways utilises a large Boeing fleet, it has always operated aircraft from other manufacturers.[80] British built aircraft were transferred from BEA (e.g. Trident) and BOAC (e.g. VC10), and in the 1980s the airline operated the Lockheed L-1011 TriStar.[81] It also operated the DC-10 and Airbus A320-100 through the acquisition of British Caledonian Airways in the 1980s. In August 1998, British Airways placed its first direct Airbus order, for 59 A320/A319s, to replace its own ageing fleet of Boeing 737s and A320-100s.[82] British Airways replaced the L-1011 and DC-10 tri-jet fleet with more fuel-efficient, twinjet, Boeing 767 and 777 aircraft in the 1990s.
On 27 March 2007, British Airways placed an order for four 777-200ER aircraft with an option for four more; the order cost more than US$800 million at list price; BA has stated these are for fleet expansion.[83] BA's first 777s were fitted with General Electric GE90 engines, but BA switched to Rolls-Royce Trent 800s for the nineteen most recent aircraft.[84] This choice has been continued on the four most recent orders.[85]


British Airways' first Airbus A380, at the 2013 Paris Air Show
On 27 September 2007, BA announced their biggest order since 1998 by ordering thirty-six new long-haul aircraft. The company ordered twelve Airbus A380s with options on a further seven, and twenty-four Boeing 787 Dreamliners with eighteen options for delivery between 2013 and 2016.[86] Rolls-Royce Trent engines were again selected for both orders with Trent 900s powering the A380s and Trent 1000s powering the 787s. The Boeing 787s will replace fourteen of British Airways' Boeing 767 fleet while the Airbus A380s will replace twenty of BA's oldest Boeing 747-400s and will most likely be used to increase capacity on key routes from London Heathrow. The A380 will be launched on the Los Angeles route, with the Hong Kong route starting a month later.[87][88] The Boeing 757 was withdrawn from British Airways service in October 2010.[89]
On 1 August 2008, BA announced orders for six Boeing 777-300ERs and options for four more as an interim measure to cover for delays over the deliveries of their 787-8/9s. Of the six that have been ordered, four will be leased and two will be fully acquired by British Airways.[90] On 12 January 2009, Willie Walsh stated that the 777 purchase did not indicate a ruling out of the Airbus A350 for BA's fleet renewal programme and "the airline expects to reach a decision towards the end of the year."[91]
On 22 April 2013, IAG confirmed that it had signed a memorandum of understanding to order 18 A350-1000 aircraft for British Airways, with a further 18 options. The aircraft would replace some of the airline's Boeing 747-400 fleet.[92] Options for 18 Boeing 787 aircraft, part of the original contract signed in 2007, have been converted into firm orders for delivery between 2017 and 2021.[93]
On 26 June 2013, British Airways took delivery of its first 787s. The airline will operate the 787 aircraft to Toronto from 1 September 2013 and to Newark from 1 October 2013.[94] BA's first A380 was delivered on 4 July 2013;[95] three are planned to be in service by the end of 2013.[96] It will begin regular services to Los Angeles on 24 September 2013, followed by Hong Kong from 22 October 2013.[97]
The majority (77%) of the British Airways fleet is either powered by Rolls-Royce or IAE alliance engines, of which Rolls-Royce was a major contributor. The remaining 23% of the fleet is equally divided between General Electric and the CFM International consortium.[98]
The combined International Airlines Group entity, that BA is now a part of, operates around 400 aircraft, carries over  carries over 62 million passengers annually, and serves more than 200 destinations.[23] As of July 2013 the British Airways fleet includes the following aircraft:[98]

Airplane Seats

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Airplane Videos

Airplane Videos

Source(www.google.com.pk)
The pre-flight safety demonstration (also known as a pre-flight briefing, in-flight safety demonstration, safety instructions, or simply the safety video) is a detailed explanation given before takeoff to airline passengers about the safety features of a commercial aircraft.
On smaller aircraft this may take place in the form of a live briefing performed by flight attendants standing up in the aisles, while another flight attendant narrates over the public address system. Smaller regional jets and turboprops, where there may be only one flight attendant sometimes use recorded narration accompanying a live demonstration. On many larger aircraft equipped with in-flight entertainment, safety demonstrations may take place in the form of a video, which typically lasts 2 to 6 minutes. In consideration for travelers not speaking the airline's official language and for the passengers with hearing problems, the video may feature subtitles, an on-screen signer, or may be repeated in another language. Some safety videos are made using three dimensional graphics.[1]
By 2009 several airlines have striven to make distinctive safety videos. Many safety videos were uploaded to YouTube.[2][3]Cebu Pacific choreographed the entire demonstration to Lady Gaga's Just Dance and Katy Perry's California Gurls as an experiment during one of their flights.[4] The flight attendant featured in the most recent Delta Air Lines video has become an internet celebrity known as Deltalina.
If an emergency happens once airborne, flight attendants are trained to calmly brief passengers with emergency 
Safety demonstrations are required by the basic international air safety standards set by the International Civil Aviation Organization and national civil aviation authorities. A safety demonstration typically covers all these aspects, not necessarily in this order:
demonstrating the emergency brace position (sometimes called the safety position) to be used during an emergency landing (not required in the United States or Canada)
the use of the seat belt. Some airlines recommend or require that they keep their seatbelt fastened at all times in case of unexpected turbulence.
the requirement that passengers must comply with lighted signs, posted placards, and crew members instructions (Generally only included in safety demonstrations on US and New Zealand carriers as the FAA (US) and CAA (NZ) require it to be stated)
the location and use of the emergency exits, evacuation slides and emergency floor lighting
the requirements for sitting in an emergency exit row (varies by country and airline), in the United States it must also be stated that exit row passengers may be required to assist the crew in an evacuation.
the use of the oxygen mask (not included on some turboprops which do not fly high enough to need supplemental oxygen in a decompression emergency) with associated reminders:
that the passenger should always fit his or her own mask before helping children, the disabled, or persons requiring assistance.
that even though oxygen will be flowing to the mask, the plastic bag may not inflate (required in the United States after a woman fatally removed her mask thinking it was not working).
the location and use of the life vests, life rafts and flotation devices (not always included if the flight does not overfly or fly near vast masses of water although is required by the FAA (US) on any aircraft equipped with life vests)
the use of passenger seat cushions as flotation devices (typically only included on aircraft that do not provide life vests)
reminders -
that smoking is not allowed on board, including in the lavatories
that federal law prohibits tampering with, disabling or destroying lavatory smoke detectors (required verbatim in the United States - similar warnings in most other countries)
that the use of mobile phones is not allowed during flight, unless placed in "flight safe mode" or the wireless capability is turned off
that laptops and other electronics may only be used once the aircraft is at cruising altitude and the Captain turns off the fasten seat-belt sign.
in Canada, that passengers must ask a flight attendant prior to using electronics, and the use of external accessories (hard drives, mice, keyboards, printers, etc...) are not permitted.
that seatbacks and tray tables should be in their upright and locked position and carry-on luggage stowed in the overhead locker or underneath a seat prior to takeoff.
to review the safety information card prior to takeoff.
References[edit source | editbeta]

^ "TAM." Pixel Labs. Retrieved on February 25, 2009.
^ Montgomery, Bill. "Who needs clothes in an airline safety video?." Houston Chronicle. June 30, 2009. Retrieved on July 21, 2009.
^ "Nudity, cartoons grab air travelers' attention." CNN. Friday July 31, 2009. Retrieved on August 26, 2009.
^ "This will keep the seat backs in an upright position: Cabin crew perform in-flight safety demo... while dancing to Lady Gaga." Daily Mail. October 3, 2010. Retrieved on December 3, 2010.
American Airlines Flight 77 was a passenger flight which was hijacked by five al-Qaeda terrorists on September 11, 2001, as part of the September 11 attacks. They deliberately crashed it into the Pentagon near Washington, D.C., killing all 59 people on board plus the hijackers, as well as 125 people in the building. The Boeing 757-223 aircraft was flying American Airlines' daily scheduled morning transcontinental service from Washington Dulles International Airport, in Dulles, Virginia to Los Angeles International Airport in Los Angeles, California.
Less than 35 minutes into the flight, the hijackers stormed the cockpit. They forced the passengers, crew, and pilots to the rear of the aircraft. Hani Hanjour, one of the hijackers who was trained as a pilot, assumed control of the flight. Unknown to the hijackers, passengers aboard made telephone calls to loved ones and relayed information on the hijacking.
The hijackers crashed the aircraft into the western side of the Pentagon at 09:37 EDT. Dozens of people witnessed the crash, and news sources began reporting on the incident within minutes. The impact severely damaged an area of the Pentagon and caused a large fire. At 10:10AM, a portion of the Pentagon collapsed; firefighters spent days trying to fully extinguish the blaze. The damaged sections of the Pentagon were rebuilt in 2002, with occupants moving back into the completed areas on August 15, 2002.
The 184 victims of the attack are memorialized in the Pentagon Memorial adjacent to the Pentagon. The 1.93-acre (7,800 m2) park contains a bench for each of the victims, arranged according to their year of birth, ranging from 1930 (age 71) to 1998 (age 3).
The hijackers on American Airlines Flight 77 were led by Hani Hanjour, who piloted the aircraft into the Pentagon.[1] Hanjour first came to the United States in 1990.[2]
Hanjour trained at the CRM Airline Training Center in Scottsdale, Arizona, earning his FAA commercial pilot's certificate in April 1999.[3] He had wanted to be a commercial pilot for the Saudi national airline but was rejected when he applied to the civil aviation school in Jeddah in 1999. Hanjour's brother later explained that, frustrated at not finding a job, Hanjour "increasingly turned his attention toward religious texts and cassette tapes of militant Islamic preachers".[4] Hanjour returned to Saudi Arabia after being certified as a pilot, but left again in late 1999, telling his family that he was going to the United Arab Emirates to work for an airline.[5] Hanjour likely went to Afghanistan, where Al Qaeda recruits were screened for special skills they may have. Already having selected the Hamburg Cell members, Al Qaeda leaders selected Hanjour to lead the fourth team of hijackers.[6]
"[W]e've got to tell the Bureau about this. These guys clearly are bad. One of them, at least, has a multiple-entry visa to the U.S. We've got to tell the FBI." And then [the CIA officer] said to me, 'No, it's not the FBI's case, not the FBI's jurisdiction.' "
Mark Rossini, "The Spy Factory"[7]
Alec Station, the CIA's unit dedicated to tracking Osama bin Laden, had discovered that two of the other hijackers, al-Hazmi and al-Mihdhar, had multiple entry visas to the United States well before 9/11. Two FBI agents inside the unit tried to alert FBI headquarters, but CIA officers rebuffed them.[8]
In December 2000, Hanjour arrived in San Diego, joining "muscle" hijackers Nawaf al-Hazmi and Khalid al-Mihdhar, who had been there since January 2000.[5][9] Soon after arriving, Hanjour and Hazmi left for Mesa, Arizona, where Hanjour began refresher training at Arizona Aviation.[5]
In April 2001, they relocated to Falls Church, Virginia, where they awaited the arrival of the remaining "muscle" hijackers.[5] One of these men, Majed Moqed, arrived on May 2, 2001, with Ahmed al-Ghamdi (who would hijack Flight 175) from Dubai at Dulles International Airport. They moved into an apartment with Hazmi and Hanjour.[10] While living in Falls Church, Hazmi attended the mosque in the community.
On May 21, 2001, Hanjour rented a room in Paterson, New Jersey, where he stayed with other hijackers through the end of August.[11] The last Flight 77 "muscle" hijacker, Salem al-Hazmi, arrived on June 29, 2001, with Abdulaziz al-Omari (a hijacker of Flight 11) at John F. Kennedy International Airport from the United Arab Emirates. They stayed with Hanjour.[10]
Hanjour received ground instruction and did practice flights at Air Fleet Training Systems in Teterboro, New Jersey, and at Caldwell Flight Academy in Fairfield, New Jersey.[5] Hanjour moved out of the room in Paterson and arrived at the Valencia Motel in Laurel, Maryland, on September 2, 2001.[11] While in Maryland, Hanjour and fellow hijackers trained at Gold's Gym in Greenbelt.[12] On September 10, he completed a certification flight, using a terrain recognition system for navigation, at Congressional Air Charters in Gaithersburg, Maryland.[13][14]
On September 10, Nawaf al-Hazmi, accompanied by other hijackers, checked into the Marriott in Herndon, Virginia near Dulles Airport.[15]

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Shoot 'em up (also known as shmup or STG) is a subgenre of the shooter genre of video games.
In a shoot 'em up, the player character engages in a lone assault, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. There is no consensus as to which design elements compose a shoot 'em up.[citation needed] Some[who?] restrict the definition to games featuring spacecraft and certain types of character movement; others allow a broader definition including characters on foot and a variety of perspectives. Shoot 'em ups call for fast reactions and for the player to memorise levels and enemy attack patterns. Newer "bullet hell" games feature overwhelming numbers of enemy projectiles.
The genre's origins can be traced back to Spacewar!, one of the very earliest computer games, developed in 1961 and eventually released in amusement arcades in the early 1970s. However, Tomohiro Nishikado, creator of Space Invaders, is generally credited with inventing the genre. Space Invaders premiered in Japanese arcades in 1978. Shoot 'em ups were popular throughout the 1980s and early 1990s. In the mid-1990s, shoot 'em ups became a niche genre based on design conventions established in the 1980s, and increasingly catered to specialist enthusiasts, particularly in Japan.
The shoot 'em up encompasses various subgenres. In a fixed shooter such as Space Invaders, the protagonist can only move across one axis and enemies attack from a single direction. In a multidirectional shooter the protagonist may rotate and move in any direction. By contrast, a rail shooter player character is viewed from behind, and moves "into the screen", while the player retains control over dodging. Tube shooters feature similar viewpoints, and their protagonists fly through abstract tubes.
The scrolling shooter genre encompasses both horizontal shooters (which are side-scrolling video games) and vertical shooters (which are vertically scrolling video games). Subgenres include bullet hell, cute 'em up, and run and gun games. In the latter, player characters are on foot, rather than in a vehicle and may be able to jump. Run and gun games may scroll on more than one axis.
A "shoot 'em up", also known as a "shmup"[1][2] or "STG",[3][4] is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed.[5][6] Beyond this, critics differ on exactly which design elements constitute a shoot 'em up. Some restrict the genre to games featuring some kind of craft, using fixed or scrolling movement.[5] Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on-rails" (or "into the screen") and "run and gun" movement.[6][7][8] Mark Wolf restricts the definition to games featuring multiple antagonists ("'em" being short for "them"), calling games featuring one-on-one shooting "combat games".[9] Formerly, critics described any game where the primary design element was shooting as a "shoot 'em up",[6] but later shoot 'em ups became a specific, inward-looking genre based on design conventions established in those shooting games of the 1980s.[7]
Design[edit source | editbeta]

Common elements[edit source | editbeta]
Shoot 'em ups are a subgenre of shooter game, in turn a type of action game. These games are usually viewed from a top-down or side-view perspective, and players must use ranged weapons to take action at a distance. The player's avatar is typically a vehicle under constant attack. Thus, the player's goal is to shoot as quickly as possible anything that moves or threatens him.[10] In some games, the player's character can withstand some damage; in others, a single hit will result in his destruction.[2] The main skills required in shoot 'em ups are fast reactions and memorising enemy attack patterns. Some games feature overwhelming numbers of enemy projectiles and the player has to memorise their patterns to survive.[1][11][12] These games belong to one of the fastest-paced video game genres.[10]
Large numbers of enemy characters are typically featured. These enemies may behave in a certain way dependent on their type, or attack in formations that the player can learn to predict. The basic gameplay tends to be straightforward and many games offset this with boss battles and a variety of weapons.[2] Shoot 'em ups rarely have realistic physics. Characters can instantly change direction with no inertia, and projectiles move in a straight line at constant speeds.[10] The player's character can collect "power-ups" which may afford the character greater protection, an "extra life", or upgraded weaponry.[11] Different weapons are often suited to different enemies, but these games seldom keep track of ammunition. As such, players tend to fire indiscriminately, and their weapons only damage legitimate targets.[10]
Types[edit source | editbeta]
Shoot 'em ups are categorized by design elements, particularly viewpoint and movement:[6] "Fixed shooters" consist of levels that each fit within a single screen. The protagonist's movement is fixed to a single axis of motion, and enemies attack in a single direction (such as descending from the top of the screen).[13] These games are sometimes also called "gallery shooters".[7] "Rail shooters" limit the player to moving around the screen while the game follows a specific route;[14] these games often feature an "into the screen" viewpoint, with which the action is seen from behind the character.[6][15] The term "rail shooter" is also often applied to light gun shooters that use "on-rails" movement,[16] and the term has also been applied to linear first-person shooters such as Call of Duty in recent years.[17][18] "Tube shooters" feature craft flying through an abstract tube.[19]
"Scrolling shooters" include vertical or horizontal scrolling games. In a vertically scrolling shoot 'em up (or "vertical scroller"), the action is viewed from above and scrolls up (or very occasionally down) the screen. This has the advantage of allowing complex patterns of enemies, as well as allowing even simple graphics to function convincingly. Vertical scrollers are best suited for arcade machines with tall screens; screens used with home computers or consoles tend to be wider than they are tall, thus are less suited to vertical scrolling.[6] The other main type of scrolling shooter is a "horizontal shooter" or "side-scrolling shooter", in which the action is viewed side-on and scrolls horizontally.[6][7][20] A small number of scrolling shooters, such as Sega's Zaxxon, feature an isometric point of view.[7] Others dispense with scrolling altogether, instead using a flip-screen device: when a player reaches the edge of the screen, a whole new scene appears at once.[6] Some shooters may feature multidirectional movement ("multidirectional shooter"), generally with a static screen.[21]
"Bullet hell" (弾幕 danmaku?, literally "barrage" or "bullet curtain") is a shoot 'em up in which the entire screen is often almost completely filled with enemy bullets.[12] This type is also known as "curtain fire",[22] "manic shooters"[7] or "maniac shooters".[23] This style of game originated in the mid-1990s, and is an offshoot of scrolling shooters.[23]
"Cute 'em ups" feature brightly coloured graphics depicting surreal settings and enemies.[7] Newer, particularly Japanese, cute 'em ups may employ overtly sexual characters and innuendo.[24]
"Run and gun" (or "run 'n' gun") describes a shoot 'em up in which the protagonist fights on foot, perhaps with the ability to jump. Run and gun games may use side scrolling, vertical scrolling or isometric viewpoints and may feature multidirectional movement.[8][25][26]
History[edit source | editbeta]

Origins and rise[edit source | editbeta]


Spacewar!, an early computer game featuring shooting and spacecraft.
The genre's exact origins are a matter of some confusion.[6] Video game journalist Brian Ashcraft pinpoints Spacewar! (one of the very earliest computer games) as the first shoot 'em up,[27] but the later Space Invaders is more frequently cited as the "first" or "original" in the genre.[6][7][28] Spacewar! was developed at the Massachusetts Institute of Technology in 1961, for the amusement of the developers; it was, however, remade four times as an arcade game in the early to mid-1970s. The game featured combat between two spacecraft.[29]


Space Invaders (1978) set the template for the shoot 'em up genre.
However, it was not until 1978's seminal Space Invaders, created by Nishikado at Japan's Taito Corporation, that the shooter genre became prolific.[30] Space Invaders pitted the player against multiple enemies descending from the top of the screen at a constantly increasing rate of speed.[28] The game used alien creatures inspired by The War of the Worlds (by H. G. Wells) because the developers were unable to render the movement of aircraft; in turn, the aliens replaced human enemies because of moral concerns (regarding the portrayal of killing humans) on the part of Taito Corporation. As with subsequent shoot 'em ups of the time, the game was set in space as the available technology only permitted a black background. The game also introduced the idea of giving the player a number of "lives". Space Invaders was a massive commercial success, causing a coin shortage in Japan,[31][32] and gaining mainstream popularity in America.[33] It popularised a more interactive style of gameplay with the enemies responding to the player-controlled cannon's movement,[34] and it was the first video game to popularise the concept of achieving a high score,[33][35][36] being the first to save the player's score.[33] The aliens of Space Invaders return fire at the protagonist, making them the first arcade game targets to do so.[37] It set the template for the shoot 'em up genre,[38] and has influenced most shooting games released since then.[30]
Golden age and refinement[edit source | editbeta]
See also: Golden age of video arcade games
In 1979, Namco's Galaxian - "the granddaddy of all top-down shooters" according to IGN - was released.[39] Its use of colour graphics and individualised antagonists were considered "strong evolutionary concepts" among space ship games.[40] That same year saw the release of SNK's debut shoot 'em up Ozma Wars, notable for being the first action game to feature a supply of energy, resembling a life bar, a mechanic that has now become common in the majority of modern action games.[41] It also featured vertically scrolling backgrounds and enemies.[42]
In 1981, Defender established scrolling in shoot 'em ups, offering horizontally extended levels. Unlike most later games in the genre, the player could move in either direction.[7] The game's use of scrolling helped remove design limitations associated with the screen,[43] and though the game's minimap feature had been introduced before, Defender integrated it into the gameplay in a more essential manner.[44] Konami's Scramble, released in 1981, is a side-scrolling shooter with forced scrolling. It was the first scrolling shooter to offer multiple, distinct levels.[7] Atari's Tempest, released in 1981, is one of the earliest tube shooters and an early attempt to incorporate a 3D perspective into shooter games.[45] Tempest ultimately went on to influence major rail shooters.[46][47]
Vertical scrolling shooters emerged around the same time. Namco's Xevious, released in 1982, is frequently cited as the first vertical shooter and, although it was in fact preceded by several other games featuring vertical scrolling, it was the most influential.[7] Xevious is also the first to convincingly portray realistic landscapes as opposed to purely science fiction settings.[48] While Asteroids (1979) allowed the player to rotate the game's spacecraft,[49] 1982's highly acclaimed Robotron 2084 was most influential on subsequent multi-directional shooters.[50][51]
Sega's Space Harrier, a rail shooter released in 1985, broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores.[52][53] 1985 also saw the release of Konami's Gradius, which gave the player greater control over the choice of weaponry, thus introducing another element of strategy.[7] The game also introduced the need for the player to memorise levels in order to achieve any measure of success.[54] Gradius, with its iconic protagonist, defined the side-scrolling shoot 'em up and spawned a series spanning several sequels.[55] The following year saw the emergence of one of Sega's forefront series with its game Fantasy Zone. The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega's mascot.[56] The game borrowed Defender's device of allowing the player to control the direction of flight and along with the earlier Twinbee (1985), is an early archetype of the "cute 'em up" sub-genre.[7][57] R-Type, an acclaimed side-scrolling shoot 'em up, was released in 1987 by Irem, employing slower paced scrolling than usual, with difficult levels calling for methodical strategies.[1][58] 1990's Raiden was the beginning of another acclaimed and enduring series to emerge from this period.[59][60]
Shoot 'em ups such as SNK's Ikari Warriors (1986) featuring characters on foot, rather than spacecraft, became popular in the mid-1980s in the wake of action movies such as Rambo: First Blood Part II.[61] The origins of this type go back to Berzerk by Stern Electronics, released in 1980. Taito's Front Line (1982) established the upwards-scrolling formula later popularized by Commando, in 1985.[26] Commando also drew comparisons to Rambo[62] and indeed contemporary critics considered military themes and protagonists similar to Rambo or Schwarzenegger prerequisites for a shoot 'em up, as opposed to an action-adventure game.[26] In 1986, Arsys Software released WiBArm, a shooter that switched between a 2D side-scrolling view in outdoor areas to a fully 3D polygonal third-person perspective inside buildings, while bosses were fought in an arena-style 2D battle, with the game featuring a variety of weapons and equipment.[63] In 1987, Square's 3-D WorldRunner was an early stereoscopic 3-D shooter played from a third-person perspective,[64] followed later that year by its sequel JJ,[65] and the following year by Space Harrier 3-D which used the SegaScope 3-D shutter glasses.[66] That same year, Sega's Thunder Blade switched between both a top-down view and a third-person view, and introduced the use of force feedback, where the joystick vibrates.[67] Also in 1987, Konami created Contra as an coin-op arcade game that was particularly acclaimed for its multi-directional aiming and two player cooperative gameplay. However, by the early 1990s and the popularity of 16-bit consoles, the scrolling shooter genre was overcrowded, with developers struggling to make their games stand out (one exception being the inventive Gunstar Heroes, by Treasure).[68]
Bullet hell and niche appeal[edit source | editbeta]
A new type of shoot 'em up emerged in the early 1990s: variously termed "bullet hell", "manic shooters", "maniac shooters" and danmaku (弾幕?, "bullet curtain"), these games required the player to dodge overwhelming numbers of enemy projectiles and called for still faster reactions from players.[7][23] Bullet hell games arose from the need for 2D shoot 'em up developers to compete with the emerging popularity of 3D games: huge numbers of missiles on screen were intended to impress players.[23] Toaplan's Batsugun (1993) provided the prototypical template for this new breed, with Cave (formed by former employees of Toaplan, including Batsugun's main creator Tsuneki Ikeda, after the latter company collapsed) inventing the type proper with 1995's DonPachi.[69] Manic shooter games marked another point where the shoot 'em up genre began to cater to more dedicated players.[7][23] Games such as Gradius had been more difficult than Space Invaders or Xevious,[54] but bullet hell games were yet more inward-looking and aimed at dedicated fans of the genre looking for greater challenges.[7][70] While shooter games featuring protagonists on foot largely moved to 3D-based genres, popular, long-running series such as Contra and Metal Slug continued to receive new sequels.[71][72][73] Rail shooters have rarely been released in the new millennium, with only Rez and Panzer Dragoon Orta achieving cult recognition.[14][53][74]
Treasure's shoot 'em up, Radiant Silvergun (1998), introduced an element of narrative to the genre. It was lavished with critical acclaim for its refined design, though it was not released outside of Japan and remains a much sought after collectors' item.[1][7][75][76] Its successor Ikaruga (2001) featured improved graphics and was again acclaimed as one of the best games in the genre. Both Radiant Silvergun and Ikaruga were later released on Xbox Live Arcade.[1][7][77] The Touhou Project series spans fifteen years and nineteen games as of 2011 and was listed in the Guinness World Records in October 2010 for being the "most prolific fan-made shooter series".[78] The genre has undergone something of a resurgence with the release of the Xbox 360, PlayStation 3 and Wii online services,[77] while in Japan arcade shoot 'em ups retain a deep-rooted niche popularity.[79] Geometry Wars: Retro Evolved was released on Xbox Live Arcade in 2005 and in particular stood out from the various re-releases and casual games available on the service.[80] The PC has also seen its share of shmups exclusive to the platform, like the eXceed series and the succesful indie shmup Jamestown: Legend of the Lost Colony. However, despite the genre's continued appeal to an enthusiastic niche of players, shoot 'em up developers are increasingly embattled financially by the power of home consoles and their attendant genres.[79][81] Destructoid acclaimed Cave's 2010 (2012 in the West) game Akai Katana Shin - which was ported to the Xbox 360 - as one of its best.[82]

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